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Guitar Hero Turns 20 – The Plastic Guitar That Bridged Generations Between Music Generations

Marking 20 years since the legendary game hit the market across the Atlantic, providing everyday gamers the tools to feel like a rock star. Not in reality, but try convincing anyone who's nailed the epic lengthy instrumental break before a packed living-room audience.

Created by Harmonix, Guitar Hero gave players a guitar-shaped controller to follow coloured notes moving along the display synchronized to the music. Every sequence corresponded to specific notes, producing the sensation of an authentic performance.

Harmonix previously tried its hand in the music genre before partnering with the publisher, which was purchased by Activision during the mid-2000s. Together, they established the foundations for a surprising massively profitable franchise that had a remarkable influence on numerous musicians featured, showcasing classic groups to millions of younger players.

A former executive, former COO of Harmonix, recalls the early budgetary hurdles in securing the recordings – despite the fact initial releases mostly used rerecorded tracks.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Even with the publishing rights by themselves, it was extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once Guitar Hero became a hit, and record sales airtime were going up, all artists desired to participate.”

He continues: “Among the amazing things was the number of mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they loved. It evolved into a multigenerational phenomenon.”

Classic Rock Finds Younger Fans

Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Guitarist Paul Mahon recalls the way the game brought classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Generally this had been considered music that was past it, but then once it got included in the game young people were finding it, suddenly it was cool. This validated the genre, eliminating the outdated tag. It gave all our music a new life.”

In 2008, the band's debut album remained not available stateside, so the game was a key medium of discovery for the band as they went on US tour supporting AC/DC. “Their crew had on Never Too Late on the tour bus, and several knew us from Guitar Hero,” he notes.

Major Band Spin-offs Enduring Impact

Rock’s heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around each band’s catalogue and associated stories, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said to have made the group more money than any of their studio albums. It sold more than half a million units in its first week, and demand for their songs saw an increase of up to 40% at a time when the music business faced decline.

Guitar Hero still motivates quick-handed fanaticism within the community. Earlier this year, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay but an array of customisation options. The song is difficult even in the hardest setting, let alone played at double speed and without missing a single one of its near 4,000 notes. The streamer stated requiring nine months of practice.

“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up actual weapons and enlist,” says musician the artist.

The band had already wrapped up a successful tour when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember the record label calling to tell me that our records were moving like crazy,” he says. “Popularity surged when we next toured, and we were playing right ahead of the headliners on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero was so immense that it has risked overshadow everything else the band has done. Recently, the song was used in a trailer for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.

Enduring Impact from the Iconic Controller

The best promotion, be it for cars, clothes or video games, goes further mere transactions – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the co-founders felt that there’s an instinctive human desire to make music, and they wanted to use technology to allow people to participate”.

The majority of Guitar Hero games were released over a mere half-decade between 2005 and 2010, featuring derivative titles like DJ Hero, complete with a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments died down, aside from a brief comeback in 2015.

Titles such as Clone Hero and Fortnite Festival have kept the scene active, with set to be something from the founders in development. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are both involved as special advisers. Is the world ready to embrace a new entry in the spirit of Guitar Hero?

“We thought such titles might become like Madden allowing annual update every year,” Dornbrook says. “With abundant new music it could remain evergreen, so I’ve always been hopeful. It's entirely possible why it can’t persist for future fans.”

By

Cynthia Henson

Digital media strategist and researcher focusing on the intersection of technology and societal impacts.

Media Society UK

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